The final failure of Project Sigil marks the end of a business delusion that cost Wizards of the Coast, and Dungeons & ...
Somewhere between photorealistic ambition and uncanny dread, Natallia “BLU1304” Sudas has conjured a digital Colin Farrell so ...
Following Phil Spencer's comments about the future of Halo, we've rounded up all of the Xbox Game Studios projects so far.
We played an early-in-development chunk of the classic Silent Cartographer mission in Halo: Campaign Evolved, the upcoming ...
The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light ...
Halo, Microsoft’s flagship franchise, heads to Sony’s PS5 next year, continuing Microsoft's third-party publishing push.
Gearbox senior project producer Anthony Nicholson explained why they switched game engines to Unreal for Borderlands 4.
RTX Bonsai Diorama is a new tech demo from NVIDIA showcasing all of its latest GeForce RTX rendering technologies in Unreal ...
UnrealRTX is a new mod for the iconic 1998 first-person shooter that reimagines the classic with modern RTX Remix-powered ray ...
Arrowhead is abandoning its 16-year relationship with a "dead" engine. Next game demands completely different technical ...
CANNES, France - As global companies scale back in investment in kids IP, Epic Games' Unreal Engine offers a solution in cutting costs, speed up production, as well as refining quality and unlock new ...