Gearbox senior project producer Anthony Nicholson explained why they switched game engines to Unreal for Borderlands 4.
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The Future of GameFi Loyalty: How $SACHI Turns Staking into Play
SACHI transforms traditional staking into an interactive, rewarding, and entertaining experience - where loyalty feels like ...
Project TAL is an AAA single-player action RPG being developed by MADNGINE and published by Wemade Max, both Korean companies ...
Halo, Microsoft’s flagship franchise, heads to Sony’s PS5 next year, continuing Microsoft's third-party publishing push.
The final failure of Project Sigil marks the end of a business delusion that cost Wizards of the Coast, and Dungeons & ...
RTX Bonsai Diorama is a new tech demo from NVIDIA showcasing all of its latest GeForce RTX rendering technologies in Unreal ...
Following Phil Spencer's comments about the future of Halo, we've rounded up all of the Xbox Game Studios projects so far.
UnrealRTX is a new mod for the iconic 1998 first-person shooter that reimagines the classic with modern RTX Remix-powered ray ...
Arrowhead is abandoning its 16-year relationship with a "dead" engine. Next game demands completely different technical ...
The Gears of War series is getting 'multiple new projects', all of which will be developed on the upcoming Unreal Engine 5. In a blogpost, developer The Coalition announced that it is has started ...
For the longest time, Halo was exclusively on Xbox, but that has all changed. Here's what you need to know about the fan ...
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