This repo is attempt to extend ShaderGraph to create postprocessing effects compatible with the Postprocessing Stack, using the either the new Scriptable Render Pipeline (HD/Lightweight) or legacy ...
Abstract: Being able to build a map of the environment and to simultaneously localize within this map is an essential skill for mobile robots navigating in unknown environments in absence of external ...
Abstract: Accomplishing a program task usually involves performing multiple activities in a logical order. Task-solving activities may have different relationships, such as subactivityof, ...
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration. Epic Games, in collaboration ...
This shadergraph was created using Unity 6 HDRP, thus a caveat is I am unsure of it's compatibility with previous versions of Unity/Shadergraph and other non-HDRP pipelines. Diffuse, Normal & Mask map ...
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SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, today announced the launch of Unity Simulation Pro and Unity ...
This guide shows you how to setup your Unity camera for VR games so that your game moves live when you rotate your head in your VR headset. We’ll show you how to have the Unity camera follow the ...
Unity, arguably the biggest game engine in the world, is giving away hundreds of hours of premium game developing tutorials for free because of the coronavirus. For three months until June 20th, ...