Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
Two mathematicians have proved that a straightforward question—how hard is it to untie a knot?—has a complicated answer.
Abstract: In this study, based on the needs of seabed survey, mathematical modeling and analysis were carried out for multibeam bathymetry technology. For different situations, we derived mathematical ...