Kyle uses a wide range of software, including Photoshop, the 3D modelling software Blender and the game engine Unreal Engine in his workflows. Below, he talks us through his thinking behind four ...
Let's get rolling in our UE5 tutorial series by picking the right environment for the animation we want to create!
Matt Anderson (He/Him) is a Features Writer from Philadelphia, Pennsylvania. He's been gaming as far back as four years old on the original PlayStation and writing in the industry for several years.
RPG 'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment' RPG Todd ...
Dubai Municipality’s nurseries cultivate 275 varieties, including more than 50 species Dubai: Behind Dubai’s parks, streets and landscaped boulevards lies an industrial-scale operation where the ...
Dive into the captivating world of miniature crafting as we guide you through creating an illuminated lighthouse diorama, complete with detailed shipwrecks and a glowing deep-sea monster. Explore ...
MSVBASE is a new system capable of efficiently serving complex online queries that involve both approximate similarity search and relational operators on scalar and vector data-sets. MSVBASE builds a ...
DeliveryBench is a city-scale embodied benchmark that evaluates whether VLM agents can earn profit under realistic, long-horizon constraints. Agents act as autonomous couriers in 3D cities, accepting ...