A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated ...
Unreal Engine 5.7 is here, bringing you the tools you need to build expansive, lifelike worlds filled with rich, beautiful ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and ...
Unreal Engine 5.7 has arrived with major improvements to foliage rendering, lighting and MetaHuman workflows, giving ...
Car paint layers, oiled leather, sweaty skin, the expectation is that they will all behave convincingly in UE 5.7 without ...
Marble is different from competitors like Odyssey, Decart, and Google's Genie because it creates persistent, downloadable 3D ...
On paper, the Steelers should match up well with the Chargers. If Pittsburgh can get its run game going, keep Aaron Rodgers ...
Leafs actually good? Fatally flawed? Or, per tradition, simply easing into this regular-season thing? Luke Fox explores that ...
Shibata, a South Eugene junior, and Schoenherr, a Sheldon senior, entered the week as the second- and third-ranked Class 6A boys in the state. Both were on the shortlist of title contenders in a field ...
Unreal Engine 5.7 adds Nanite Foliage, production-ready PCG and Substrate, new virtual production tools, and an in-Editor AI ...
Chaos’ Chris Nichols on how Chaos Arena and Chaos Vantage bring real-time ray tracing to virtual production, with no game engine required.
Epic mentioned that developers can expect a much better performance and improved noise reduction, among many others.