Python: Traceback (most recent call last): File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\4.5\scripts\addons\BlenderGIS-2210\operators\io ...
For non-connected bones (e.g., shoulder.L, upper_leg.L), exporting to VRM 1.0 preserves their local axes, rather than converting them to zero rotation as in VRM 0.x. I'm not sure whether this is a bug ...
Here is a short video tutorial on how to add an image (eg logo, eyes, tattoo ..) to a texture in Blender. Hope it help to you Thanks for watching. Subscribe! subscribe subscribe subscribe subscribe ...