Pat, Navi, Marketa, Chris and Spidey present their review and reaction to season 1 episode 4 of Pluribus, "Please, Carol" ...
In The Bluest Eye, Morrison struggled to unite the there and not-there in the same figure: Claudia had occupied the positive pole, as it were, and Pecola, the negative. Four novels later, in Beloved, ...
An interview with Aphelion's Dimitri Weideli, Executive Producer, and Florent Guillaume, Creative Director of DON'T NOD ...
Over the past decade, Don’t Nod has explored the soul-sucking worlds of 17th-century America, post-WWI London, dystopian Paris, and a high school in the Pacific Northwest. But for its next trick, the ...
You have to think like a whale to catch a whale. I'm pretty sure Herman Melville said that.
Note: This article contains spoilers for the first season of the Apple TV series, Pluribus.
In a battle to the death with AI slop, this is the game I’d send in to finish the job.
Some sci-fi movies completely ditch the idea of an enemy entity to instead focus on human ingenuity and the consequences of technology.
Life is Strange developer Don't Nod announced its next third-person cinematic adventure, Aphelion, during last year's Summer Game Fest with an Uncharted-like reveal set in space. And if the sci-fi ...