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Escape rooms are fun, and they could also help make VR and AR effective tools for education and AI
Over the last few years, virtual and augmented reality have become increasingly popular in education, but there is still a central, lingering question: How can students learn with this technology?
Correction: The original version of this article incorrectly stated that Sarah Beckmann came up with the idea of hosting Classics 19: “Homer’s Odyssey: Designing a Virtual Escape Room” three years ago ...
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