For me, the great potential for Roblox as a company lies not in the ever-rising popularity of its platform, nor the appeal of such friendly and likable individual games within the system such as Grow ...
Roblox CEO David Baszucki has set a goal for the platform to capture 10% of the global gaming content market. In the past 12 months, creators earned over $1bn via the Developer Exchange Program, with ...
The gaming industry has entered a pivotal phase, wherein innovation, user engagement and platform expansion are reshaping investor expectations. Two names often at the center of the conversation are ...
Roblox already has an immense, devoted, and growing user base. Right now, nearly 40% of them are still under the age of 13. Yet, many of these users could be devotees for a very long time. For me, the ...