Real-time path tracing, the next stage of game rendering, is on the horizon, Nvidia says. But wait--didn't RTX just get here? So what is path tracing, how is it different from ray tracing, and why ...
Last time, I talked about racing the beam, a type of graphics used when memory was scarce. Now it’s time to step into the future with more memory and talk about what modern 2D games still do to this ...
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