Anastasia Maillot is an Evergreen Editor based in Finland. At GameRant, she combines her passion for fiction writing and video games to share her love of all things nerdy with the world. Her love for ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Instead of picking from a list of responses, cycle through different parts of a sentence to build one in We Should Talk. When you purchase through links on our site, we may earn an affiliate ...
Fallout 4 director and Bethesda big dog Todd Howard says that he still loves the game's cinematic dialogue system even if players don't. When asked about the best game he's worked on in an interview ...
Fallout Fallout 4 feels like a brand new game now that it's forcing me to take naps, drink plenty of water, and not save scum RPG Instead of difficulty, Obsidian designer Josh Sawyer thinks in terms ...
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Most realistic dialogue systems in RPGs
It's pretty impossible to simulate a human conversation in a video game. There are simply too many variables to account for, but one can hope some day we'll be able to experience highly intelligent ...
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